PIPKYN'S PLACE
ROADSIDE PICNIC, RCA & EPIC MEGAGRANTS 
cromwell place, london, 2022


Taken from the science fiction novel of the same name, Roadside Picnic draws on the book’s notion of ‘the zone’, a restricted area contaminated with unearthly technology. A place where psychic and physical anomalies challenge our understanding of time and space, populated with hallucinatory phantoms, strange and dangerous phenomena and littered with artefacts manifesting inexplicable, seemingly supernatural properties. Places and things not fully understood. Similarly, the places, objects and agencies that appear in the show feel at times like chance discoveries,  finds or excavations. More fragments of another time and space than creations or artworks from this.​​​​​​​
In this group show I presented the first outcome of my Unreal Engine project, Pipkyn's Place. I used spatial sound, crearting recordings from my sound healing instruments such as gong and singing bowls, to present an immersive sound walk in the form of an interactive game. I was tasked with combining worlds for the 2 presentations of this first project, so I created a menu world where each person's work was accessible through a keyhole. 
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